James Pelter
James Pelter
Technical Artist
St Louis, United States

Summary

3D Technical/Rigging Artist at Glitch Productions. I enjoy working on the technical side of 3D characters in both linear animation and games aswell as hard-surface 3D modeling and texturing.

Skills

Hard Surface ModelingLow-poly ModelingRiggingTexturingCharacter AnimationRetopologyProgramming

Software proficiency

Maya
Maya
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Redshift
Redshift
Unreal Engine
Unreal Engine
Photoshop
Photoshop
Premiere
Premiere
Python
Python

Productions

    • Commercial / Advertisement
      Glitch Inn Announcement Music Video
    • Year
      2024
    • Role
      Technical Artist, Rigging Artist
    • Company
      Glitch Productions
    • Video Game
      Poppy Playtime Chapter 3
    • Year
      2024
    • Role
      Lead Character Artist, Princple Technical Animator, Character Rigging
    • Company
      Mob Entertainment
    • Video Game
      Project: Playtime
    • Year
      2022
    • Role
      Lead Character Artist, Character Rigging, Technical Animation, Programming, Cinematic Set Design
    • Company
      Mob Entertainment
    • Video Game
      Poppy Playtime Chapter 2
    • Year
      2022
    • Role
      Character Rigging, Character Modeling, Prop Modeling, Technical Animation, Programming
    • Company
      Mob Entertainment
    • TV Production
      Fazbear and Friends
    • Year
      2021
    • Role
      Environment Art, Character Modeling, Character Rigging
    • Company
      Mob Entertainment

Experience

  • Technical/Rigging Artist at Glitch Productions
    St. Louis, MO (Remote), US
    March 2024 - Present

  • Principle Technical Animator at Mob Entertainment
    St. Louis, MO, US
    July 2022 - February 2024

    Responsible for creating optimized, game-ready character rigs and creating gameplay-driven animation systems within Unreal Engine 4 and 5.

  • Lead Character Artist at Mob Entertainment
    St. Louis, MO, US
    July 2022 - July 2023

    - Worked closely with a team of 3D Character Artists and 2D Concept Artists to deliver game-ready character models, aswell as modular character cosmetic assets

    - Rigged all character assets for implementation within Unreal Engine

    - Designed and developed features for a character customization system, including asset recoloring, interchangable character pieces, animated physics joints, and support for Tech Art VFX elements

    - Worked with a team of animators to deliver character animations and developed several complex character pawn animation systems