3D Technical/Rigging Artist at Glitch Productions. I enjoy working on the technical side of 3D characters in both linear animation and games aswell as hard-surface 3D modeling and texturing.
Responsible for creating optimized, game-ready character rigs and creating gameplay-driven animation systems within Unreal Engine 4 and 5.
- Worked closely with a team of 3D Character Artists and 2D Concept Artists to deliver game-ready character models, aswell as modular character cosmetic assets
- Rigged all character assets for implementation within Unreal Engine
- Designed and developed features for a character customization system, including asset recoloring, interchangable character pieces, animated physics joints, and support for Tech Art VFX elements
- Worked with a team of animators to deliver character animations and developed several complex character pawn animation systems