Some of the modeling work I did for Poppy Playtime: Chapter 3. I also rigged all the assets here.
Modeling & Texturing I did for the Playtime Co. phone, which was also included in Project Playtime: Phase 2. Concepted by Avalon Delaney.
Low-poly topology for the Playtime Co. phone.
High-poly subdivision topology for the Playtime Co. phone.
Remastered Grabpack Hand I designed additional details for, modeled, and textured. Original hand modeled by Seth Jones. Details I contributed include the additional seams, screw holes, and metal joints.
Remastered Green Hand
Remastered Purple Hand (Used as a base mesh for the Rocket Hand)
Low-poly topology for the remastered hand.
High-poly subdivision topology for the remastered hand. Having the high-poly be subdividable was ideal so that future hand designs that changed the shape up could use this model as a base mesh to pull from, leading to greater consistency between hands.
Unused early-iteration of the Flare Hand I modeled and textured, using the remastered grabpack hand as a base. Concepted by Robert Koh.
Low-poly topology of the early-iteration flare hand.
High-poly subdivision topology of the early-iteration flare hand
Front view of the early iteration flare hand.
Early 3D test I did for translating the 2D concept art done by Avalon Delaney to 3D, as the smile, cheeks, and eyes looked interesting to figure out in 3D. The final model was done by Vincent Madison.
Some retopology work I did for Miss Delight. Final modeling and texturing for her was done by Vincent Madison.
Retextured the claw from Chapter 2. Used the current low-poly model to create a subdividable high-poly model, which I then used to bake and texture. Low-poly model remained unchanged, so that it didn't need to be re-rigged. Original model by Seth Jones.
3D mockup for the grabpack hand switching mechanism I designed, modeled (roughly, for the sake of proof of concept), and animated. Ended up going unused.
3D mockup for the Rocket Hand I put together, which ended up being used for modeling the final hand model on top of.
Remastered Grabpack I designed additional details for, modeled, and textured, also used in Project: Playtime. Original model by Seth Jones.
Remastered Grabpack Gun. I really enjoyed adding extra depth by making the blue pill-capsules stick out of the top of the gun.