On Poppy Playtime Chapter 3, as Principle Technical Animator I was responsible for rigging all the characters, developing solutions for animation FX, and building gameplay-driven animation systems within Unreal Engine 5. I also worked on some character animation, which is included in the video reel.
You can find the modeling work I also did for Chapter 3 here: https://www.artstation.com/artwork/g0m22e
Rigging and Technical Animation Reel for Chapter 3 on YouTube.